
Unimatrix
STORY
The AI collective has been observing, analysing, running simulations. The outcomes always predicts destruction.
A machine does not care about right or wrong, but balance, efficiency, and accuracy.
One solution is for the AI to integrate human minds, innovating while enforcing consensus. Upon achieving this, it will take over all communications, negotiations, and resource management globally.
INSTRUCTIONS
You are the new hivemind administrator and you have a SINGULAR piece to complete each level. Plug in every single pod to fill the board and achieve SINGULAR consensus.
- Left click to place pod
- Right click to remove the pod
- Scroll wheel or spacebar to rotate pod
- Y to skip level
- R to restart current level
CREDITS
In alphabetical order:
- Arezet : Programming
- Dandy Knight Games : Music
- Steppenworld : Art
- Nicolaas J. Kotze : SFX, Writing, Art assistance
THEME
Singularity
- AI collective superintelligence
- You have a singular piece type to complete the level
FEEDBACK
Hello to the people giving thorough reviews! Here are some things we'd like to know about
- How the difficulty curve feels. It's meant to be a chill game, levels 1-10 are yet intended easiest to hardest
- It's the programmer's first time making a block game and had like 72 hours, roast their UI/UX
- Anything else you'd like to comment on
Known bugs
- Forgot to activate Level 11 and 12 in the game
- Rarely, an invalid block placement shows as valid
- Some cosmetic layering bugs with sprites. Mainly, here is meant to be a queen backdrop
Future features
- Run timer and letter ratings per level
- Animations for queen
- More levels
- More mechanics, piece/level modification etc

| Updated | 10 hours ago |
| Published | 4 days ago |
| Status | Released |
| Platforms | HTML5 |
| Release date | 4 days ago |
| Authors | Arezet, NicolaasJKotze, Steppenworld, Dandy Knight Games |
| Genre | Puzzle |
| Made with | GameMaker |
| Tags | 2D, Singleplayer |
| Average session | A few minutes |
| Languages | English |
| Inputs | Mouse |
| Content | No generative AI was used |




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