Platform through a treacherous realm of shifting rooms which merge and unmerge on their own impetus. Only when the rooms connect, can you travel between them. Collect all the trinkets inside each level to unlock the exit and escape. Can you get the fastest time?

Controls

Left and Right Arrow Keys  - Move

Up Arrow Key - Jump

Y - Skip Level

Game Info

Rooms form Connections between them, and only then can you travel through.

I chose to go with an abstract, mechanics-based interpretation of "Connections." Due to the experimental concept and uncertainty if I'd have time for the jam, I made an early decision to go solo, so if I failed to implement I wouldn't drag a team down with me. My other concepts could only reach their potential with art assets to complete the theming, which I would not have.

Between computer issues and a busy schedule I wasn't able to start until the closing weekend. This game was created in the final 72 hours of the jam. Expect a small and polished entry  with a 5-10 minute play time.

Huge thanks to Shawn for offering to help and coming in clutch with a music track and sound effects on the last day! The game wouldn't be half as good without you.

Known Bugs

  • Collisions can be buggy on the very end of outside corners (ledges) while the ground is moving up. You can avoid this by
    • Staying a half-player-length away from a ledge that is moving up.
    • Tapping left and right if on a ledge that is moving up.

Credits

Arezet: Programming, game/level design, vfx

Shawn van Staden: Music, sound effects

Created for GDTV 2026 for the theme Connections

Published 1 day ago
StatusReleased
PlatformsHTML5
AuthorArezet
GenreAction, Platformer
Made withGameMaker
Tags2D, Singleplayer, Speedrun

Development log

Leave a comment

Log in with itch.io to leave a comment.